Super Tantalus Run: Nintendo, and the allure of the just-out-of-reach
do less...
Nintendo has always gotten off on withholding. Legend of Zelda and Metroid games taunt us by making inaccessible areas visible; behind doors locked by keys we don’t have, placed beyond a chasm we cannot cross, protected by shields we cannot breach. Thus, the satisfaction of playing these games lies in our overcoming these roadblocks, in […]